Video and Sound in Animation Flash CS6

Flash gives you the animator control over many aspects of the sound. Flash even offers a library of sound effects. Sound can add or take away from an animation. Use sound effectively. Before you add sound to your animation think about the following:

  1. Why do you want to add sound? – You should add sound to add an emotional punch or to cue the audience for interactive features like a button.
  2. How important is it that your soundtrack matches your animation precisely? – Flash gives you options to help you synchronize your sound clips but you cannot match a 2 second sound clip to 10 seconds of an animated sequence.

Importing and Adding Sound to a Frame

You can add sound to any layer once it is imported to the library. But it is best to a create separate layers for your sounds. This helps you the animator to save time when editing by keeping the sounds organization

Note: Flash offers a sound library with sound effects. Go to Window > Common Libraries > Sounds. Drag the sound to the stage.

Sound Properties

Event. Tells Flash to give the sound its very own timeline. This creates a loop so Flash begins playing the sound clip every time the animation begins again. After a while the sound will play over and over creating a buzzing noise.

Start. Similar to Event, but tells Flash not to begin playing a new sound if the animation repeats.

Stop. Tells Flash to stop playing the sound.

Stream. Tells Flash to match the animation to the sound clip. This is useful for lip-synching.

Adding Sound Tips:
Flash Audio –

Editing Audio in Flash –

Importing and Adding Video

There are two basic steps to incorporating video to Flash. First, convert your video to the Flash video file format: .flv or .f4v. You can convert the video in the Adobe Media Encoder.

How Video and Cinematography Influence Animation:
Variable Speed Cinematography
Variable Speed Cinematography uses a motion picture camera for image recording at half-speed, double-speed, and any other desired speed. If the actors can match their performances to the desired speed to capture the movement. This can effect the style of the movements.

An example of Variable Speed Cinematography is Time-lapse.

Time-Lapse – involves capturing the normal speed of a real-time image with a slow speed camera so that the motions are relatively fast when they are played back at regular speed.

Bullet-time is used to expand time so that a fraction of a second lasts for several seconds as the camera appears to move around the action.


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